This research focuses on the population over 60 years, and seeks to identify their daily difficulties and opportunities to improve their quality of life. To this end, design tools are used to try to make daily experience more enjoyable. It is important to observe not only the ergonomic factors involved in the process, but also the social factors and the relations of the people with the biographical objects, associated to the customs in force in each historical period. The objects of historical and cultural value of the dwellings, products of comfort and consumption can awaken memories and memories that make the relationship of the elderly with the environment a more pleasurable experience and an improvement in quality of life as a whole. The project started with toys to interconnect generations. Elderly people in workshop with kids show them how to play with ancient toys and how fun it can be. Conversations and activities create links that enable to solve/ improve generation gap issues.